>>40094I Hadn't used the head_destroy-lora in a while so I ran some tests again. I get the best results by inpainting (tested with a semi-realistic mix). Mask the upper head of your subject with or without the eyes. Mask additional space above and around (so there's enough space for some splatter) then set to inpaint mask only, set masked content to original, leave denoising strenght at 0.75 and cfg between 5 and 7.5. Only use the 4 triggerwords as prompt and leave lora strength at 1
so "(head destroy, brain, blood, headshot), <lora:head_destroy:1>" should be all you need.
Also tested the amputee000 lora again and I've found it to work very well in conjunction with the amputee_v5 - lora and blockweight. try these values tohether for instance + all relevant triggerwords from both loras: <lora:Amputee111:1:0.3,0,0,0,0,0,0,0,0.3,0.3,0.3,0.3,0,0,0,0,0> <lora:Amp_V5:1:0.8,0,0,0,0,0,0,0,0.8,0.8,0.8,0.8,0,0,0,0,0>
oh and just to clarify, the amputee000.safetensors really was named with the "000" when I downloaded it, even though the triggerword and the metadata have the "111". Just in case your generator doesn't automatically read the metadata correctly you may need to rename it, should you wish to try the blockweights I posted above.